On the tried, and true OpenGL it was an absolute slide show. Just to see how hard the game could push my middle-aged GTX 760 I tried the game on maxed settings using both renderers. You can use the long running OpenGL renderer, or you can use the newer Vulkan renderer.įrom what I understand the Vulkan renderer uses far fewer resources than OpenGL does. The one I saw the biggest difference with, was the rendering selection. For those of you who do pick this up for your computer, you’ll find a wealth of settings to play with. Though, it goes further than most games in this regard on game systems as well. As well, as a host of performance options for those playing on a computer. It also has some tools for players to make their own stages. A one player campaign, and a multiplayer game. It came out a few months ago, and here we are.ĭOOM gives us the two modes we’ve come to expect. The game restarted again, then focus veering more old-school. Then John Carmack left the studio to go do Oculus Rift. Then id software was bought out by Zenimax. This version of DOOM went through a very long development hell period. ROTT: They took a page from Interceptor’s Rise Of The Triad reboot, adding to the fun. A wealth of performance options.ĬONS: Still not quite the DOOM you remember. After spending some time playing through it, I don’t think either camp is entirely accurate. Others claimed it did none of those things. Many claiming it was a full on return to form. ![]() A lot of people jumped into the new game almost instantaneously. But perhaps I can still bring something new to the table.
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